|
Post by Aeon on Apr 19, 2009 12:32:02 GMT -5
[shadow=red,left,300]A[/shadow]Adaptability -- Powers up moves of the same type. Aftermath -- Damages the foe landing the finishing hit. Air Lock -- Eliminates the effects of weather. Anger Point -- Raises Attack upon taking a critical hit. Anticipation -- Senses the foe’s dangerous moves. Arena Trap -- Prevents the foe from fleeing. [shadow=red,left,300]B[/shadow]Bad Dreams -- Reduces a sleeping foe’s HP. Battle Armor -- The Pokémon is protected against critical hits. Blaze -- Powers up Fire-type moves in a pinch. [shadow=red,left,300]C[/shadow]Chlorophyll -- Boosts the Pokémon’s Speed in sunshine. Clear Body -- Prevents the Pokémon’s stats from being lowered. Cloud Nine -- Eliminates the effects of weather. Color Change -- Changes the Pokémon’s type to the foe’s move. Compoundeyes -- The Pokémon’s accuracy is boosted. Cute Charm -- Contact with the Pokémon may cause infatuation. [shadow=red,left,300]D[/shadow]Damp -- Prevents combatants from self destructing. Download -- Adjusts power according to the foe’s lowest Defense stat. Drizzle -- The Pokémon makes it rain if it appears in battle. Drought -- The Pokémon makes it sunny if it is in battle. Dry Skin -- Reduces HP if it is hot. Water restores HP. [shadow=red,left,300]E[/shadow]Early Bird -- The Pokémon awakens quickly from sleep. Effect Spore -- Contact may paralyze, poison, or cause sleep. [shadow=red,left,300]F[/shadow]Filter -- Powers down super- effective moves. Flame Body -- Contact with the Pokémon may burn the foe. Flash Fire -- Powers up Fire-type moves if hit by a fire move. Flower Gift -- Powers up party Pokémon when it is sunny. Forecast -- Transforms with the weather. Forewarn -- Determines what moves the foe has. Frisk -- The Pokémon can check the foe’s held item [shadow=red,left,300]G[/shadow]Gluttony -- Encourages the early use of a held Berry. Guts -- Boosts Attack if there is a status problem. [shadow=red,left,300]H[/shadow]Heatproof -- Weakens the power of Fire-type moves. Honey Gather -- The Pokémon may gather Honey from somewhere. Huge Power -- Raises the Pokémon’s Attack stat. Hustle -- Boosts the Attack stat, but lowers accuracy. Hydration -- Heals status problems if it is raining. Hyper Cutter -- Prevents the Attack stat from being lowered. [shadow=red,left,300]I[/shadow]Ice Body -- The Pokémon regains HP in a hailstorm. Illuminate -- Raises the likelihood of meeting wild Pokémon. Immunity -- Prevents the Pokémon from getting poisoned. Inner Focus -- The Pokémon is protected from flinching. Insomnia -- Prevents the Pokémon from falling asleep. Intimidate -- Lowers the foe’s Attack stat. Iron Fist -- Boosts the power of punching moves. [shadow=red,left,300]K[/shadow]Keen Eye -- Prevents the Pokémon from losing accuracy. Klutz -- The Pokémon can’t use any held items. [shadow=red,left,300]L[/shadow]Leaf Guard -- Prevents status problems in sunny weather. Levitate -- Gives full immunity to all Ground-type moves. Lightningrod -- The Pokémon draws in all Electric-type moves. Limber -- The Pokémon is protected from paralysis. Liquid Ooze -- Inflicts damage on foes using any draining move. [shadow=red,left,300]M[/shadow]Magic Guard -- The Pokémon only takes damage from attacks. Magma Armor -- Prevents the Pokémon from becoming frozen. Magnet Pull -- Prevents Steel-type Pokémon from escaping. Marvel Scale -- Boosts Defense if there is a status problem. Minus -- Boosts Sp. Atk if another Pokémon has Plus. Mold Breaker -- Moves can be used regardless of abilities. Motor Drive -- Raises Speed if hit by an Electric-type move. Multitype -- Changes type to match the held Plate. [shadow=red,left,300]N[/shadow]Natural Cure -- All status problems are healed upon switching out No Guard -- Ensures the Pokémon and its foe’s attacks land. Normalize -- All the Pokémon’s moves become the Normal type. [shadow=red,left,300]O[/shadow]Oblivious -- Prevents the Pokémon from becoming infatuated. Overgrow -- Powers up Grass-type moves in a pinch. Own Tempo -- Prevents the Pokémon from becoming confused. [shadow=red,left,300]P[/shadow]Pickup -- The Pokémon may pick up items. Plus Boosts Sp. Atk if another Pokémon has Minus. Poison Heal -- Restores HP if the Pokémon is poisoned. Poison Point -- Contact with the Pokémon may poison the foe. Pressure The Pokémon raises the foe’s PP usage. Pure Power -- Boosts the power of physical attacks. [shadow=red,left,300]Q[/shadow]Quick Feet -- Boosts Speed if there is a status problem. [shadow=red,left,300]R[/shadow]Rain Dish -- The Pokémon gradually recovers HP in rain. Reckless -- Powers up moves that have recoil damage. Rivalry -- Raises Attack if the foe is of the same gender. Rock Head -- Protects the Pokémon from recoil damage. Rough Skin -- Inflicts damage to the foe on contact. Run Away -- Enables sure getaway from wild Pokémon. [shadow=red,left,300]S[/shadow]Sand Stream -- The Pokémon summons a sandstorm in battle. Sand Veil -- Boosts the Pokémon’s evasion in a sandstorm. Scrappy -- Enables moves to hit Ghost-type foes. Serene Grace -- Boosts the likelihood of added effects appearing. Shadow Tag -- Prevents the foe from escaping. Shed Skin -- The Pokémon may heal its own status problems. Shell Armor -- The Pokémon is protected against critical hits. Shield Dust -- Blocks the added effects of attacks taken. Simple -- The Pokémon is prone to wild stat changes. Skill Link -- Increases the frequency of multi-strike moves. Slow Start -- Temporarily halves Attack and Speed. Sniper -- Powers up moves if they become critical hits. Snow Cloak -- Raises evasion in a hailstorm. Snow Warning -- The Pokémon summons a hailstorm in battle. Solar Power -- Boosts Sp. Atk, but lowers HP in sunshine. Solid Rock -- Powers down super- effective moves. Soundproof -- Gives full immunity to all sound-based moves. Speed Boost -- The Pokémon’s Speed stat is gradually boosted. Stall -- The Pokémon moves after even slower foes. Static -- Contact with the Pokémon may cause paralysis. Steadfast -- Raises Speed each time the Pokémon flinches. Stench -- The stench helps keep wild Pokémon away. Sticky Hold -- Protects the Pokémon from item theft. Storm Drain -- The Pokémon draws in all Water-type moves. Sturdy -- The Pokémon is protected against 1-hit KO attacks. Suction Cups -- Negates moves that force switching out. Super Luck -- Heightens the critical-hit ratios of moves. Swarm -- Powers up Bug-type moves in a pinch. Swift Swim -- Boosts the Pokémon’s Speed in rain. Synchronize -- Passes on a burn, poison, or paralysis to the foe. [shadow=red,left,300]T[/shadow]Tangled Feet -- Raises evasion if the Pokémon is confused. Technician -- Powers up the Pokémon’s weaker moves. Thick Fat -- Raises resistance to Fire- and Ice-type moves. Tinted Lens -- Powers up “not very effective” moves. Torrent -- Powers up Water-type moves in a pinch. Trace -- The Pokémon copies the foe’s ability. Truant -- The Pokémon can’t attack on consecutive turns. [shadow=red,left,300]U[/shadow]Unaware -- Ignores any change in stats by the foe. Unburden -- Raises Speed if a held item is used. [shadow=red,left,300]V[/shadow]Vital Spirit -- Prevents the Pokémon from falling asleep. Volt Absorb -- Restores HP if hit by an Electric-type move. [shadow=red,left,300]W[/shadow]Water Absorb -- Restores HP if hit by a Water-type move. Water Veil -- Prevents the Pokémon from getting a burn. White Smoke -- Prevents the Pokémon’s stats from being lowered. Wonder Guard -- Only super effective moves will hit.
|
|